Poisons for 3.5 D&D

This was ori­gin­ally pos­ted on Barrok’s Tower in 2005 — I will be updat­ing pois­ons for use in Pathfinder sys­tem. The pois­ons lay­out was some­thing which came from how they were set out ori­gin­ally in MERP and Role­mas­ter, who in my opin­ion had one of the most descript­ive poison and dis­ease tables I have seen.

Name: Carshiem
Form: Dust
Type: Inges­tion
DC: 14
Primary Save: –4 to all social skills due to ooz­ing pus­tules erupt­ing all over the tar­gets body
Time Inter­val: 2 Hours
Sec­ond­ary Save: Explode (thus dying) all within 10’r take 6d6 points of force dam­age – Ref save (12DC) for half.
Climate/Terrain: Temperate/Mountain
Rar­ity: Com­mon
Source: Durken Fower
AD: 25
Mar­ket Price: 500gp
The Durken flower is nat­ive to all forests and flowers all year round. Known by most herb­al­ists for its cur­at­ive effects on warts, only Wood Elves and other forest den­iz­ens know of its other property.

Name: Baarn
Form: Liquid
Type: Injury
DC: 50
Primary Save: The indi­vidual takes 1d4 Con­sti­tu­tion dam­age
Time Inter­val: 1d10 Rounds
Sec­ond­ary Save: The poisoned indi­vidual becomes an open Gate (as per spell) for 1d20 rounds. Dur­ing this, a ran­dom plane is touched and any creatures may come through to the plane the indi­vidual is on (DMs choice)
Climate/Terrain: Temperate/Swamp
Rar­ity: very rare
Source: Baarn Root
AD: 50
Mar­ket Price: 200000gp
Found in the tem­per­ate swamp­land the Baarn Weed can be found near any of the lakes and is usu­ally the chosen home of water snakes.

Name: Arastin
Form: Dust
Type: Inges­tion
DC: 80
Primary Save: (Earth Ele­mental beings)Fort save (20DC) or take 1d4 points of Intel­li­gence dam­age and be con­fused (as per spell) for 1d10 rounds
(non Earth Ele­mental beings)Held (as per hold mon­ster spell) for1d10 hours
Time Inter­val: 12 Hours
Sec­ond­ary Save: (Earth Ele­mental beings) Noth­ing
(non Earth Ele­mental beings)The poisoned indi­vidual slowly pet­ri­fies over the course of 10 minutes
Climate/Terrain: Ele­mental Plane of Earth
Rar­ity: very rare
Source: Arastin Leaf
AD: 60
Mar­ket Price: 180000gp
The Arastin trees are the jew­els in many of the noble gar­dens on the ele­mental plane of earth. It has thick earthy brown leaves all year around and they are are an intox­ic­ant to all earth ele­mental beings..

Name: Far­gurstak
Form: Paste
Type: Injury
DC: 66
Primary Save: Lose all arcane cast­ing abil­ity for 1 hour
Time Inter­val: 1 minute
Sec­ond­ary Save: 6d6 points of sub­dual dam­age
Climate/Terrain: Temperate/Mountain
Rar­ity: very rare
Source: Far­gur Weed
AD: 35
Mar­ket Price: 80000gp
The Far­gur weed is the bane of all wiz­ards, so much so its traffic has been banned in every coun­try where wiz­ards dwell. Any­one even talk­ing about the weed nor­mally dis­ap­pears.. forever. The green paste can be applied to any weapon to scratch the skin.

Name: Eshanti “Friend Slayer“
Form: Liquid
Type: Injury, Inges­tion
DC: 20
Primary Save: 1d4 Con­sti­tu­tion dam­age, + 6 to Strength (for 1 minute)
Time Inter­val: 1d6 Minutes
Sec­ond­ary Save: The poisoned creature gains acute para­noia for 1d4 hours. Every­body is out to get them. Any thing encountered must be killed imme­di­ately
Climate/Terrain: Temperate/Mountain
Rar­ity: rare
Source: Ehsnati Nut
AD: 25
Mar­ket Price: 5000gp

The light green fla­vour­less liquid of the Eshanti Nut is often used by war­ri­ors who need that strength boost in battle though shaman do not tell the imbiber of its side effect where the war­rior usu­ally devel­ops a killing rage for hours after­wards. Vari­ous poison makers have seen these effects and mar­keted the poison as a way of indu­cing tem­por­ary mad­ness in cer­tain subjects.

Name: Xarax
Form: Dust
Type: Con­tact
DC: 12
Primary Save: 1d6 Wis­dom dam­age
Time Inter­val: 1 minute
Sec­ond­ary Save: Deaf­ness for 1d4 hours
Climate/Terrain: Temperate/Plains
Rar­ity: Uncom­mon
Source: Xarax root
AD: 15
Mar­ket Price: 750gp
Xarax pro­lif­er­ates the plains for only one month in the sum­mer. The root must be har­ves­ted in a mater of hours for it to be prop­erly pre­pared into the power­ful pois­on­ous dust.

Name: Juth­carys
Form: Paste
Type: Con­tact
DC: 17
Primary Save: Nausea (as per con­di­tion) for 1d6 Minutes
Time Inter­val: 5 Minutes
Sec­ond­ary Save: 1d3 Wis­dom dam­age, 1d3 Con­sti­tu­tion dam­age, Nausia (as per con­di­tion) for 1d6 Hours
Climate/Terrain: Arid Desert
Rar­ity: com­mon
Source: Juth­carys cac­tus root
AD: 15
Mar­ket Price: 6000gp
Well known to desert raid­ers and often employed in a pre­cursor to tor­ture, the Juth­carys poison is a ochre paste which smells pun­gently foul. Recently it has been used in holy wars against invad­ing cleric and paladin armies.

Name:
Cargarrin’s Mad­ness
Form: Gas
Type: Con­tact
DC: 17
Primary Save: Dazed (as per con­di­tion) for 1d4 Rounds
Time Inter­val: 1 Minute
Sec­ond­ary Save: Con­fused (as per con­di­tion) for 1d3 Days
Climate/Terrain: Sub­ter­ranean cav­erns
Rar­ity: Rare
Source: Lytharis leaf, Ettin blood and Illithid brain
AD: 23
Mar­ket Price: 1600gp
The bright red gas has been used by Grey Dwarves for over a cen­tury now when raid­ing Drow Elf out­posts, which is how it got its name. The first use of it was on small out­post called Car­gar­rin. Most of the Drow became con­fused and slew each other. Now any per­son bear­ing a gas filled bauble with Cargarrin’s Mad­ness who is encountered by Drow will imme­di­ately feel their full retri­bu­tion. Illith­ids are also a bit miffed about this pois­ons man­u­fac­ture due part of them being a vital ingredient.

Name: Dark Waters
Form: Liquid
Type: Con­tact
DC: 56
Primary Save: 1d10 Intel­li­gence dam­age, 1d10 Wis­dom dam­age
Time Inter­val: 1 Minute
Sec­ond­ary Save: lose per­man­ently 1d6 points of Intel­li­gence and Wis­dom
Climate/Terrain: Sub­ter­ranean cav­erns
Rar­ity: Rare
Source: Water from the River Styx, Pit Fiend Blood and essence of Shadow
AD: 50
Mar­ket Price: 150000gp
The fabled Dark Sty­gian waters were mod­i­fied by an unnamed lich try­ing to cause one of his sub­jects to be unable to cast any of the spells they had stolen. The pro­cess of Dark Water cre­ation has been jeal­ously guarded by a hand­ful of the most skilled Apothecaries.

Name: Vacu­una
Form: Paste
Type: Con­tact
DC: 18
Primary Save: Dwarves 1d6 Con­sti­tu­tion dam­age
Non Dwarves 1d3 Con­stituion dam­age
Time Inter­val: 1 Minute
Sec­ond­ary Save: Dwarves The tar­get feels euphoric and at ease with the world as if under a Calm Emo­tions spell for 1d6 Hours
Non Dwarves The tar­get feels angry and imme­di­ately starts to Rage (as per Bar­bar­ian abil­ity) for 1d6 rounds. Any­one with 10′ of the poisoned indi­vidual will be attacked at full BAB
Climate/Terrain: Sub­ter­ranean cav­erns
Rar­ity: Rare
Source: Vacu­una Grub Slime
AD: 27
Mar­ket Price: 2300gp
Vacu­una was ori­gin­ally used by dwarves to relax them after many busy months of build­ing sub­ter­ranean cit­ies. They soon real­ised the it had an adverse effect on non dwarves and thus Vacu­una was used to bring enemy ranks into a brawl­ing rabble.

Name: Khal­garin
Form: liquid
Type: Con­tact, Inges­tion
DC: 16
Primary Save: 1d2 Dex­ter­ity dam­age
Time Inter­val: 1 Hour
Sec­ond­ary Save: Blind­ness (as per con­di­tion) for 1d6 days
Climate/Terrain: Tropical/Forest
Rar­ity: very rare
Source: Cara­soun Tree Sap
AD: 19
Mar­ket Price: 250gp
This brown liquid is highly prized by spies and agents for dis­abling an entire army and mak­ing them stum­bling blind people.

Blending or Blanding of Computer Games into Pen and Paper Games.

Blend­ing or Bland­ing of Com­puter Games into Pen and Paper Games.

Not the new­est rant out there but at least this is my take on what the hell is hap­pen­ing to gam­ing. I am a Pen and Paper role­player, a com­puter gamer and also like a good game of chess or any other board game that takes my fancy. Per­haps I just have too much time on my hands but that is worthy of another dis­cus­sion alto­gether. I star­ted play­ing con­sole based games when the Atari was first out and Space Invaders were one of the bet­ter titles on the machine, then I star­ted play­ing Dun­geons and Dragons (Basic Box – the red one, then the Expert Box.. I then gradu­ated onto AD&D, Rolemaster,Call of Cthulhu, Para­noia, Cyber­punk etc) All the time I kept up with computer/console gaming.

Over the last 10 years I have noticed more and more con­cepts of com­puter gam­ing com­ing into the role play­ing sphere and tak­ing over it, espe­cially when you hear someone write about story arcs com­ing to a con­clu­sion with a boss battle. GAH! The whole premise of role­play­ing is not just some glor­i­fied plat­formes­que shooter where the accu­mu­la­tion of kills and stuff is the be all and end all. Therein lies the prob­lem too much has gone from the actual game where you may be defined by skill points/levels etc but you are more than just that you are a char­ac­ter.. not someone who must face cer­tain tri­als to get to the boss and defeat the evil Big Chicken (please sub­sti­tute dragon or other bad­die) The aim is to role­play. Be the character…

Per­haps it’s more an age thing on my part but after read­ing the much hyped 4th edi­tion Dun­geons and Dragons Play­ers Hand­book I was mor­ti­fied by the bland­ness. In a search for selling more product it would seem that Wiz­ards turned D&D into a pen and paper ver­sion of World of War­craft – shame on you. In a few places it espouses that the aim of the game is the accu­mu­la­tion of loot.. so hey lets shoot the drama straight away.. you mean stor­ies.. pah.. you just need sev­eral fights lead­ing to a sub boss fight or two then a big boss show off… erm.. no.. That just takes it back into the realms of the power­gamer who sees everything in the build. It’s a heap of crap, sad, and just a shame that the game had to go that way.

The light at the end of the tun­nel is that other games have star­ted to get a much greater fol­low­ing due to D&Ds new ven­ture not­ably World of Dark­ness and Pathfinder.

There’s nothing scarier than a little girl in hallway

There’s noth­ing scar­ier than a little girl in hall­way.
Found by Super Punch — in spanish

Hat of Many Colours

Ori­gin­ally pos­ted on Barrok’s Tower

Hat of Many Colours

Code — COLORSPRAY-675-WIZ-HAT
This pointy look­ing plasti hat has a clear plastic dome on top of it filled with many dif­fer­ent col­oured LEDs. There is a wire hanging down from the hat itself which goes to a hand held con­trol panel with two but­tons and a dial. One but­ton says “On/Off”, the other says “Strobe” the dial is marked “Intens­ity” and is numbered from 1 to 10. When switched on the LEDs come on sim­ul­tan­eously illu­min­at­ing the area around the wearer — each incre­ment of intens­ity increas­ing the illu­min­a­tion by 20 meters. All seems nor­mal until “strobe” is pressed — sug­ges­ted ran­dom strobe effects

Roll d6

1. All are blinded in the area until it seems unfunny
2. All bots in the are have their bot brains repro­grammed through optical light waves — they go Franken­stein and try to kill the hat wearer — then take the hat to free more bots.
3. A lep­re­chaun appears try­ing to find the source of the new rain­bow and leaves the char­ac­ter with a pot of gold.
4. All humans in the area lose con­trol of their mutant powers includ­ing the hat wearer and all mani­fest them all at once.
5. A rip in space/time causes Aza­thoth to appear and dance a merry old jig for you.
6. You are bom­barded by tiny bits of hard candy and so is every­one else in 30 meters — attack 10 — dam­age S3M — And if any­one is maimed they have lost an eye. A voice intones “Taste The Rainbow”

Para­noia on Wikipedia

Barrok’s Tower — The Saga!

Well after giv­ing up the place so I had more time to myself, I am now the tech­nical per­son there updat­ing the forum and help­ing out copy­ing and past­ing posts from the old broken forum to the new not broken one. To be hon­est it has been nice to be busy for the last week as my back has been a pile of crap, so any­thing to take my mind off it is a bonus. Now I have got about 6–8 mods I have to hack into the place and a few hun­dred or so ori­ginal posts to plonk in.

At least when I am bored I can mess about in the chat­room adding more mp3s.. think­ing of see­ing what a flash server soft­ware is like and if it costs any­thing at all.. have to add die roller to it as well.. damn I’m get­ting myself more work here! I am hope­fully going to be doing tomor­row the massive BBCode hack which will include a lot more BBCode for mem­bers to use and I think it dis­plays it in a word type nav­ig­a­tion bar, tonight I will just upload all the files and con­nect them in the morn­ing. JOY

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